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The Adam Project.jpg

Renders done in Unreal Engine. Breakdown available in Vimeo Description

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Animation | Previs | Postvis | Roto | Compositing | Tracking | Mocap Cleanup | Maya

PFTrack | Unreal Engine | After Effects | Premiere Pro | Shotgun Pipeline Software | C++ Programming (Beginner)



DNEG Los Angeles 2021 -  Present

Visualization Lead & Senior Artist

- Took feedback from and reported directly to the Head of Department

- Mentored Artists in best practices for prevising in Unreal

- Worked closely with the Asset Lead to develop complex rigs, ensuring ease of use for animators, and anticipating needed rig features based on storyboards

- Was the 'Go To' postvis artist in the department. Supervisors would refer artists to me for help in developing compositing techniques and navigating After Effects.

- Identified department needs and referred successful hires into the department. All of my hired referrals have a 100% retention and renewal rate.

Previs: The Last of Us (TV Series) (2023), 2 NDA'd Titles

Postvis: The Adam Project (2022), Devotion (2022), Bullet Train (2022), Shazam! Fury of the Gods (2022)

Day For Nite 2020 - 2021

Senior Previs Artist

- Prevised for an Unreal Project


Previs: Black Adam (2022), 1 NDA'd Title

The Third Floor 2019 - 2020

Previs/Postvis Artist - Animation and Compositing

- Responsibilities included animating and lighting for previs, compositing and animating for postvis.

- Worked closely with visualization supervisor to vizdev effects to fit within a production's budget.

Previs: Uncharted (2022), Shang-Chi and the Legend of the Ten Rings (2021), WandaVision (2021), The Falcon and the Winter Soldier (2021)

Postvis: Eternals (2021), The Tomorrow War (2021), Loki (2021), The Falcon and the Winter Soldier (2021)

MPC Film 2019

Previs Artist and Senior Postvis Artist

- Animated in a Linux for a virtual production that used the Unity Game Engine
- Lead on previs sequences by designating tasks to other animators and teaching them the proprietary engine tools

- Maintained spreadsheets of shot assignments, engine assets, and other information to ensure consistency between shots

- Lead on postvis sequences by creating templates that provided the correct color keys, mattes, and color corrections in After Effects for similar shots in a sequence, accelerating shot delivery for the team.

- Mentored other artists in keying and roto methods.

Previs: Code Name OJAI

Postvis: Noelle (2019), Godzilla vs Kong (2021)

Proof Inc 2019

Postvis Compositor and Animator

Performed body part replacement using roto, painting out, and compositing in Nuke


Postvis: Morbius (2022) Chaos Walking (2021)

Territory Studio 2019 & 2020
Finals Animator 

Finals Animation: Blankos South by Southwest Commercial, Amazan AWS Next Gen Stats Commercial

Rooster Teeth 2018 - 2019
Finals Animator

Lead on complex shots by blocking out animation, then wrote shot documentation for team members to finish shots

- Wrote documentation on tool implementation for animation team use

- Diagnosed and resolved cross-departmental problems on complex shots

- Animated scenes with combat, multiple characters, lip-sync, and flying creatures

- Animated hand keyed and with motion capture

- Animated 3D characters in a 2D stylized manner on 2s

- Animated Emotes to be used in engine for a first-person shooter game


Finals Animator: RWBY Vol. 6 (TV Show), genLOCK Season 1 (TV Show), Vicious Circle (Video Game)

VFX Assistant

- Assisted the VFX Supervisor on set, ensuring scenes were shot properly for post-production by placing tracking markers, documenting camera specifications for shots, and communicating with production on post's needs


VFX Assitant: Arizona Circle (Web Show)

Halon Entertainment 2018
Previs Artist


- Worked on the 'Third Act Battle' of Aquaman that was nominated by the Visual Effects Society for Oustanding Virtual Cinematography in a Photoreal Project

- Performed previs on high-density battle sequences involving sea creatures and spaceships
- Unreal Engine rendering and rigging assist


Previs: Aquaman (2018), Universal Studios Hollywood "Fearless Kids Aren't Born" Commercial

Cambium Networks 2013

Short-term Freelance Animator

- Developed an animation of a simulation of Cambium Networks' GPS Synchronization technology.

- Utilizing prior sales experience, collaborated with Cambium Networks' marketing executive to develop an animation that would market products to government and private clients.

Studio X (In-school studio for outside clients) 2015 – 2016


Animator: Junior Giants FoodiecatsThe World of Steam



Aquaman 'Third Act Battle'  2019

Previs Artist - Halon Entertainment

Visual Effects Society nomination for Outstanding Virtual Cinematography in a Photoreal Project

Nomination listed under Halon supervisor, Ryan McCoy


Academy of Art University, San Francisco, CA Dec 2017

MFA 3D Animation & Visual Effects

Diploma in Advanced Character Animation Studies
Mentors: Sean Sexton, Boola Robello, Peter Kelly, Jean-Denis Haas


DePaul University, Chicago, IL

Bachelor of Science in Animation

REFERENCES Available upon request

Reel Breakdown

Animation Reel Breakdown

Part 1: Aquaman: Third Act Battle Jousting | 0:02 - 0:15

(Movie) Aquaman
Employer: Halon Entertainment

Responsible for previs of Camera, Arthur, Seahorse, Orm, Tylosaur and Background Trench Monsters

Actual previs footage currently unavailable, final movie footage shown.

Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment

Part 2: Sphinx Train Fight | 0:16 - 0:37

(Television/Web Show) RWBY Volume 6 Episode 1

Employer: Rooster Teeth Animation

Responsible for all character and creature animation

Cycles developed by animation team and altered by myself

Responsible for camera animation when specified 

Part 3: Aquaman: Third Act Battle Narwhals | 0:38 - 0:43

(Movie) Aquaman
Employer: Halon Entertainment

Responsible for previs of Camera, Seahorses, Soldiers, and Narwhals

Actual previs footage currently unavailable, final movie footage shown

Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment



Part 4: Recon | 0:43 - 0:57

(Television/Web Show) genLOCK Season 1 Episode 6

Employer: Rooster Teeth Animation

Responsible for character and ship animation

Responsible for Layout and Camera

Sequence was passed to final cam for adjustments like shakes and zooms.

Part 5: Dragon Siege | 0:59 - 1:11

Personal Project
Dragon Rig from Truong CG Artist
Adam Rig provided by the Academy of Art University
Mark Rig from Long Winter Studios
Background dragons animation in progress

Part 7: Gauntlet | 1:11 - 1:20

Personal Project

Responsible for creature and character animation

Animated a sphere in place of the fireballs and then exported the data for a compositor to handle in After Effects
Dust and debris generated by a compositor
Dozer and Dragon Rig from Animation Mentor

Part 8: Salem's Grip | 1:20 - 1:29

(Television/Web Show) RWBY Volume 6 Episode 4

Employer: Rooster Teeth Animation

Responsible for all character animation

Background characters are mocaped. Foreground is handkeyed.

Part 9: Jumping Missiles | 1:29 - 1:45

(Television/Web Show) RWBY Volume 6 Episode 11

Responsible for Camera, Layout, and First Pass Animation

Took the lead, set up shots, brought animation and camera to a near finished state for other team members to join and polish camera and animation.​


3 NDA'd  Unreleased Projects

The Adam Project.jpg
The Tomorrow War.jpg
noelle poster.jpg
RWBY Poster.jpg
aquaman poster.jpg

Coming Soon

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