




Resume
Animation | Previs | Postvis | Roto | Compositing | Tracking | Mocap Cleanup | Maya
PFTrack | Unreal Engine | After Effects | Premiere Pro | Shotgun Pipeline Software | C++ Programming (Beginner)
WORK EXPERIENCE
DNEG Los Angeles 2021 - Present
Visualization Lead & Senior Artist
- Took feedback from and reported directly to the Head of Department
- Mentored Artists in best practices for prevising in Unreal
- Worked closely with the Asset Lead to develop complex rigs, ensuring ease of use for animators, and anticipating needed rig features based on storyboards
- Was the 'Go To' postvis artist in the department. Supervisors would refer artists to me for help in developing compositing techniques and navigating After Effects.
- Identified department needs and referred successful hires into the department. All of my hired referrals have a 100% retention and renewal rate.
Previs: The Last of Us (TV Series) (2023), 2 NDA'd Titles
Postvis: The Adam Project (2022), Devotion (2022), Bullet Train (2022), Shazam! Fury of the Gods (2022)
Day For Nite 2020 - 2021
Senior Previs Artist
- Prevised for an Unreal Project
Previs: Black Adam (2022), 1 NDA'd Title
The Third Floor 2019 - 2020
Previs/Postvis Artist - Animation and Compositing
- Responsibilities included animating and lighting for previs, compositing and animating for postvis.
- Worked closely with visualization supervisor to vizdev effects to fit within a production's budget.
Previs: Uncharted (2022), Shang-Chi and the Legend of the Ten Rings (2021), WandaVision (2021), The Falcon and the Winter Soldier (2021)
Postvis: Eternals (2021), The Tomorrow War (2021), Loki (2021), The Falcon and the Winter Soldier (2021)
MPC Film 2019
Previs Artist and Senior Postvis Artist
- Animated in a Linux for a virtual production that used the Unity Game Engine
- Lead on previs sequences by designating tasks to other animators and teaching them the proprietary engine tools
- Maintained spreadsheets of shot assignments, engine assets, and other information to ensure consistency between shots
- Lead on postvis sequences by creating templates that provided the correct color keys, mattes, and color corrections in After Effects for similar shots in a sequence, accelerating shot delivery for the team.
- Mentored other artists in keying and roto methods.
Previs: Code Name OJAI
Postvis: Noelle (2019), Godzilla vs Kong (2021)
Proof Inc 2019
Postvis Compositor and Animator
- Performed body part replacement using roto, painting out, and compositing in Nuke
Postvis: Morbius (2022) Chaos Walking (2021)
Territory Studio 2019 & 2020
Finals Animator
Finals Animation: Blankos South by Southwest Commercial, Amazan AWS Next Gen Stats Commercial
Rooster Teeth 2018 - 2019
Finals Animator
- Lead on complex shots by blocking out animation, then wrote shot documentation for team members to finish shots
- Wrote documentation on tool implementation for animation team use
- Diagnosed and resolved cross-departmental problems on complex shots
- Animated scenes with combat, multiple characters, lip-sync, and flying creatures
- Animated hand keyed and with motion capture
- Animated 3D characters in a 2D stylized manner on 2s
- Animated Emotes to be used in engine for a first-person shooter game
Finals Animator: RWBY Vol. 6 (TV Show), genLOCK Season 1 (TV Show), Vicious Circle (Video Game)
VFX Assistant
- Assisted the VFX Supervisor on set, ensuring scenes were shot properly for post-production by placing tracking markers, documenting camera specifications for shots, and communicating with production on post's needs
VFX Assitant: Arizona Circle (Web Show)
Halon Entertainment 2018
Previs Artist
- Worked on the 'Third Act Battle' of Aquaman that was nominated by the Visual Effects Society for Oustanding Virtual Cinematography in a Photoreal Project
- Performed previs on high-density battle sequences involving sea creatures and spaceships
- Unreal Engine rendering and rigging assist
Previs: Aquaman (2018), Universal Studios Hollywood "Fearless Kids Aren't Born" Commercial
Cambium Networks 2013
Short-term Freelance Animator
- Developed an animation of a simulation of Cambium Networks' GPS Synchronization technology.
- Utilizing prior sales experience, collaborated with Cambium Networks' marketing executive to develop an animation that would market products to government and private clients.
Studio X (In-school studio for outside clients) 2015 – 2016
Animator
Animator: Junior Giants Foodiecats, The World of Steam
AWARDS & HONORS
Aquaman 'Third Act Battle' 2019
Previs Artist - Halon Entertainment
Visual Effects Society nomination for Outstanding Virtual Cinematography in a Photoreal Project
Nomination listed under Halon supervisor, Ryan McCoy
EDUCATION
Academy of Art University, San Francisco, CA Dec 2017
MFA 3D Animation & Visual Effects
AnimationMentor.com
Diploma in Advanced Character Animation Studies
Mentors: Sean Sexton, Boola Robello, Peter Kelly, Jean-Denis Haas
DePaul University, Chicago, IL
Bachelor of Science in Animation
REFERENCES Available upon request
Animation Reel Breakdown
Part 1: Aquaman: Third Act Battle Jousting | 0:02 - 0:15
(Movie) Aquaman
Employer: Halon Entertainment
Responsible for previs of Camera, Arthur, Seahorse, Orm, Tylosaur and Background Trench Monsters
Actual previs footage currently unavailable, final movie footage shown.
Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment
Part 2: Sphinx Train Fight | 0:16 - 0:37
(Television/Web Show) RWBY Volume 6 Episode 1
Employer: Rooster Teeth Animation
Responsible for all character and creature animation
Cycles developed by animation team and altered by myself
Responsible for camera animation when specified
Part 3: Aquaman: Third Act Battle Narwhals | 0:38 - 0:43
(Movie) Aquaman
Employer: Halon Entertainment
Responsible for previs of Camera, Seahorses, Soldiers, and Narwhals
Actual previs footage currently unavailable, final movie footage shown
Part of sequence nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Environment
Part 4: Recon | 0:43 - 0:57
(Television/Web Show) genLOCK Season 1 Episode 6
Employer: Rooster Teeth Animation
Responsible for character and ship animation
Responsible for Layout and Camera
Sequence was passed to final cam for adjustments like shakes and zooms.
Part 5: Dragon Siege | 0:59 - 1:11
Personal Project
Dragon Rig from Truong CG Artist
Adam Rig provided by the Academy of Art University
Mark Rig from Long Winter Studios
Background dragons animation in progress
Part 7: Gauntlet | 1:11 - 1:20
Personal Project
Responsible for creature and character animation
Animated a sphere in place of the fireballs and then exported the data for a compositor to handle in After Effects
Dust and debris generated by a compositor
Dozer and Dragon Rig from Animation Mentor
Part 8: Salem's Grip | 1:20 - 1:29
(Television/Web Show) RWBY Volume 6 Episode 4
Employer: Rooster Teeth Animation
Responsible for all character animation
Background characters are mocaped. Foreground is handkeyed.
Part 9: Jumping Missiles | 1:29 - 1:45
(Television/Web Show) RWBY Volume 6 Episode 11
Responsible for Camera, Layout, and First Pass Animation
Took the lead, set up shots, brought animation and camera to a near finished state for other team members to join and polish camera and animation.
Filmography
3 NDA'd Unreleased Projects















Coming Soon


