General Public Reel
Private Previs and Postvis Reel Showcasing Work from December 2021
Workflow Development and Training
Animation Reel from December 2018
Aquaman (2019) Unreal Engine Reel
Resume
Animation | Previs | Postvis | Roto | Compositing | Tracking | Mocap Cleanup | Maya
PFTrack | Unreal Engine | After Effects | Premiere Pro | Shotgun Pipeline Software
WORK EXPERIENCE
Impossible Objects 2024
- Prevised commercial entirely in Unreal Engine
- Keyed characters, cameras, and lights in sequencer. Rendered using movie render queue.
- Drove live previs sessions with client's creative team. Brainstormed with the director and client team. Implemented feedback in real-time.
Freelance Layout and Animation
Self Employed Artist
Clients/Projects:
- MrBeast YouTube
- CWBY Creative - Shenseea Music Video Promo
Technicolor Creative Services - The Mill and MPC 2023
Visualization Artist
- Visualized for 4D ride
- Ingested assets and shots from outside vendor to implement in pipeline
DNEG Los Angeles 2021 - 2023
Visualization Lead & Senior Artist
- Took feedback from and reported directly to the Head of Department and Head of Production
- Worked directly with in-house VFX supervisors
- Helped transition previs department into using Unreal engine
- Gave feedback to TD and helped shaped pipeline for previs tools
- Mentored artists in best practices for postvis and previs in Unreal.
- Held training sessions and meetings
- Worked closely with the Asset Lead to develop complex rigs, ensuring ease of use for animators, and anticipating rig features based on storyboards
Identified department needs and referred successful hires. All of my hired referrals have a 100% renewal rate.
- Animated characters, creatures, and cameras for previs in Maya. Ingested them into Unreal. Lit and rendered shots in Unreal.
- Prevised from storyboards and prevised without storyboards depending on project's needs.
Titles: Blue Beetle, Devotion, The Last of Us, Shazam! Fury of the Gods, The Adam Project, Bullet Train, 65, Mickey 17, Red One, 1 NDA'd Title
Previs: The Last of Us (TV Series) (2023), Red One, 1 NDA'd Titles
Postvis: The Adam Project (2022), Devotion (2022), Bullet Train (2022), Shazam! Fury of the Gods (2022)
Day For Nite 2020 - 2021
Senior Previs Artist
- Prevised for an Unreal Project
Previs: Black Adam (2022), Shazam: Fury of the Gods
The Third Floor 2019 - 2020
Previs/Postvis Artist - Animation and Compositing
- Responsibilities included animating and lighting for previs, compositing and animating for postvis.
- Worked closely with visualization supervisor to vizdev effects to fit within a production's budget.
Previs: Uncharted (2022), Shang-Chi and the Legend of the Ten Rings (2021), WandaVision (2021), The Falcon and the Winter Soldier (2021)
Postvis: Eternals (2021), The Tomorrow War (2021), Loki (2021), The Falcon and the Winter Soldier (2021)
MPC Film 2019
Previs Artist and Senior Postvis Artist
- Lead on previs and postvis sequences
- Prevised cameras, combat, and animals for film
- Designated tasks to animators and taught proprietary game engine tools
- Maintained spreadsheets of shot assignments and engine assets to ensure consistency between shots
- Created templates that provided color keys, mattes, and color corrections in After Effects for sequences, accelerating shot delivery for the team
- Mentored artists in keying and rotoscoping methods
Previs: Code Name OJAI
Postvis: Noelle (2019), Godzilla vs Kong (2021)
Proof Inc 2019
Postvis Compositor and Animator
- Performed body part replacement using roto, painting out, and compositing in Nuke
Postvis: Morbius (2022) Chaos Walking (2021)
Territory Studio 2019 & 2020
Finals Animator
Finals Animation: Blankos South by Southwest Commercial, Amazan AWS Next Gen Stats Commercial
Rooster Teeth 2018 - 2019
Finals Animator
- Lead on complex shots by blocking out animation
- Wrote shot documentation for team members to finish animating shots
- Wrote documentation on tool implementation for animation team
- Diagnosed and resolved cross-departmental problems on complex shots
- Animated shots with combat, multiple characters, lip-sync, and flying creatures
- Animated hand keyed and with motion capture
- Animated 3D characters in a 2D stylized manner on 2's
Finals Animator: RWBY Vol. 6 (TV Show), genLOCK Season 1 (TV Show), Vicious Circle (Video Game)
VFX Assistant
- Assisted the VFX Supervisor on set, ensuring scenes were shot properly for post-production by placing tracking markers, documenting camera specifications for shots, and communicating with production on post's needs
VFX Assitant: Arizona Circle (Web Show)
Halon Entertainment 2018
Previs Artist
- Prevised on 'Third Act Battle' of Aquaman that was nominated by the Visual Effects Society for Outstanding Virtual Cinematography in a Photoreal Project
- Performed layout and previs on high-density battle sequences involving sea creatures and spaceship-type vehicles
Previs: Aquaman (2018), Universal Studios Hollywood "Fearless Kids Aren't Born" Commercial
Cambium Networks 2013
Short-term Freelance Animator
- Developed an animation of a simulation of Cambium Networks' GPS Synchronization technology.
- Utilizing prior sales experience, collaborated with Cambium Networks' marketing executive to develop an animation that would market products to government and private clients.
Studio X (In-school studio for outside clients) 2015 – 2016
Animator
Animator: Junior Giants Foodiecats, The World of Steam
AWARDS & HONORS
Aquaman 'Third Act Battle' 2019
Previs Artist - Halon Entertainment
Visual Effects Society nomination for Outstanding Virtual Cinematography in a Photoreal Project
Nomination listed under Halon supervisor, Ryan McCoy
EDUCATION
Academy of Art University, San Francisco, CA Dec 2017
MFA 3D Animation & Visual Effects
AnimationMentor.com
Diploma in Advanced Character Animation Studies
Mentors: Sean Sexton, Boola Robello, Peter Kelly, Jean-Denis Haas
DePaul University, Chicago, IL
Bachelor of Science in Animation
REFERENCES Available upon request
Filmography
More Coming Soon